init: we will load all compiles and variables from here.gui: we will store your "Money" or "Coins" picture here (Change path inside: dayz_code\compile\player_paintVehicle.sqf).Configs: we will store defines & dialog config files for script GUI here.compile: we will store core script client files here.actions: we will store file with scroll action menu command Paint vehicle here.We are not using common way how is script included to current folder structure (like grab it and put to the root of mission folder) - that's why read carefully, use repo folder structure (or similar) and compare tool like diffmerge!įor client side we need these folders in the root of your MPMissions\Dayz_Epoch_11.Chernarus folder:
#DAYZ EPOCH VEHICLE LIST UPDATE#
Only vehicles which you own can be painted (vehicles with key).Vehicles can be painted in two different colors.raymix for list of paintable vehicles for this script ( see original thread).0verHeaT for script public release - this version we are updating for 1.0.6.1+ ( see original thread).Zupa for the idea of painting vehicles in two different colors.Maca134 for orginal color vehicle script.DayZ Epoch developers, collaborators and contributors (thank you guys for your excellent work!).iben AKA gave me permission to keep it available for the DayZ Epoch Community!Īll credits goes to its original authors: